The Studio
Indie scale, shipping-grade engineering
Xeption Games is a one-person independent studio focused on the Unity engine, building original games alongside the tools that make them.
5+
Years in game development
3
Original games in the works
1
Engine of choice: Unity
The Founder
Founder & Solo Developer
Xeption Games was founded by a senior software engineer with five years of professional game development at Netflix Games, where the work included Squid Game: Unleashed.
That background, shipping real games at scale, is the foundation of the studio. Where many indie projects stall on technical debt, Xeption Games leans on disciplined engineering: modular systems, reusable frameworks, and a Docker-based continuous build pipeline so every commit produces a tested, shippable artifact.
The studio works exclusively in the Unity engine, and splits its time between original titles (Glaurung, Brona, and Merced) and the framework, tooling, and Asset Store packages that power them.
What we value
How the studio works
Engineering rigor
Clean architecture, automated builds, and tooling that scales, production habits applied to indie development.
Systems-first design
Every game is built around one strong, reactive systems hook rather than a long feature checklist.
Build in the open
Reusable frameworks and Asset Store packages give back to the Unity community that makes this possible.