Vault Save System
In DevelopmentA drop-in, versioned save/load framework for Unity with pluggable backends (binary, JSON, encrypted), migration support, and editor tooling for inspecting save slots.
- Serialization
- Persistence
- Editor Tools
Framework & Tooling
Xeption Games invests heavily in reusable technology, from Asset Store packages for the community to the internal pipelines that ship our games.
Polished, drop-in packages published for the wider Unity community.
A drop-in, versioned save/load framework for Unity with pluggable backends (binary, JSON, encrypted), migration support, and editor tooling for inspecting save slots.
Reusable systems that power every Xeption Games project, regardless of genre.
A device-agnostic input layer on top of Unity's Input System that handles rebinding, context stacks (UI vs gameplay), and seamless gamepad/keyboard hot-swapping with on-screen prompt switching.
An async scene-loading and transition manager with additive loading, loading screens, and dependency-aware bootstrapping so your game always starts from a clean, deterministic state.
A lightweight runtime audio manager for Unity with pooled one-shots, music layering and crossfades, ducking, and a simple mixer-snapshot API for reactive soundscapes.
Editor and workflow extensions that make day-to-day development faster.
A collection of Unity Editor extensions: attribute-driven inspectors, scene hierarchy bookmarks, quick-search asset palette, and a build-config switcher that speeds up day-to-day development.
The automation and infrastructure behind how we build and ship.
An internal, Docker-based continuous build pipeline for Unity projects: headless builds, automated versioning, and artifact publishing wired into GitHub Actions on self-hosted runners.